Genuine traders aren't known to loiter in space or travel away from the planet towards the witch point. Genuine traders try to get from the witch point to the station in as little time as possible, so will be travelling at full or near full speed. Be suspicious of the following signs:Ī pirate group may otherwise resemble a typical trader formation: a large ship escorted by several fighters. You don't necessarily need technology to have a good guess at another ship's intentions, and it is likely a new trader will not have the equipment fitted to help them. If you're to survive long enough to get an iron ass, avoidance is the best strategy which must be commenced before you are in weapons range. You must be able to figure out the possible intentions of a ship or group of ships before you get within weapons range. The audience of this article is the small lone-wolf trader, who may be alone when attacked by a group of pirates.įor the lone wolf trader, to blunder into a group of pirates is never a good thing. It is assumed that bounty hunters know what they are doing. You may want to actually seek out pirates if you are bounty hunting. This advice is not always practical, particularly if you are a smuggler or supply some of the more dangerous systems. Just as the best way of dealing with a Q bomb is to be somewhere else, the best way to deal with pirates is to be somewhere else. The best advice to honest traders is to simply avoid the kinds of places where pirates are common. 3.1 You decide to give them what they want.2.2 Technology for recognising a pirate.2.1 Recognising a pirate using visual means.Even if it brings in less money per hour it'll be much more interesting. Once I've got the uber shield enhancement (the one that costs 47k) I'll go out with an empty hold and blast my way to profit, docking when I've got all 35 tonnes full. That's 36,000cr an hour without having to think about it. It takes an age to jump/dock before these. Lather, rinse, repeat.ĭocking computers and witchspace fuel injectors are the real timesavers though. Docking computers activated with "sleep mode" (pressing D, not lower case d!). After hyperspace avoid the busy spacelane by jumping away from the planet at 90 degrees for a 10 seconds or so and then turn towards it, you never see anyone. 1 to exit and off we go again.Įxit space station, hit H to hyperspace, turn 90 degrees away from spacestation (so neither going towards it or planet) and use witchspace injectors for about 5 seconds. Next Hyperspace destination set during jump towards planet. Press 8 to do cargo transactions (prices looked at whilst jumping towards planet). I'm in and out of the space station in about 10 seconds. Slightly annoying if you do get a chance to sell it as the planet can only take a maximum of 127kg at once, so you have to sell it in chunks. Also, buy platinum under 80 (obviously best under 70) and sell whenever you see it over 80 or nearabouts. Computers one way (bulk of the money), Liquors/Wines the other. I can get about 1200 credits every 2 minutes with the current trading runs.
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